Pelatihan Game Profiling Dan Board Game Di SMA Negeri 3 Semarang, PKBM Bina Karya & SMA Masehi 1

Indra Gamayanto, Sasono Wibowo, Sendi Novianto, Farrikh Al Zami, Arta Moro Sundjaja, Tamsir Hasudungan Sirait, Lusi Noviani Prasetyo

Abstract


Game merupakan sesuatu yang menarik karena di dalamnya terdapat banyak sekali pola permainan yang dapat meningkatkan kreativitas. Di dalam game akan mendidik siswa untuk dapat menjadi lebih tertarik dalam bermain. Oleh karena itu, di dalam pengabdian masyarakat ini, kami menghadirkan pelatihan game profiling dan board game untuk dapat menghasilkan peningkatan kompetensi yang signifikan terutama di dalam menghadapi globalisasi saat ini. Game akan dapat mengubah persepsi dan cara kita dalam memecahkan sebuah masalah dan di dalamnya, kita akan mendapatkan banyak manfaat. Tetapi perlu dipahami di dalam game, kita tetap harus memiliki batas tertentu sehingga tidak menjadi ketagihan, tetapi menggunakan game sebagai sarana dalam meningkatkan kemampuan dalam memecahkan masalah. pengabdian masyarakat ini juga merupakan sebuah mega proyek, dimana penerapan ini membutuhkan jangka panjang dan berkelanjutan sehingga siswa akan mendapatkan banyak manfaat dan akan dapat menghasilkan sesuatu yang bersifat advanced terutama di dalam peningkatan daya logika, kreativitas dan perubahan di dalam paradigma yang sesuai dengan standard international. Kami berharap pengabdian ini akan dapat memicu para guru untuk dapat memerapkan game ini terhadap pembelajaran di masa depan


Keywords


Board game, Game profiling, Kompetensi, Pendidikan, Penerapan

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References


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DOI: https://doi.org/10.62411/ja.v7i3.2357

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Copyright (c) 2024 Indra Gamayanto, Sasono Wibowo, Sendi Novianto, Farrikh Al Zami, Arta Moro Sundjaja, Tamsir hasudungan sirait, lusi noviani prasetyo



Jurnal ABDIMASKU (p-ISSN : 2615-3696e-ISSN : 2620-3235) diterbitkan oleh LPPM Universitas Dian Nuswantoro Semarang. Jurnal ini di bawah lisensi Creative Commons Attribution 4.0 International License.

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